Gamecern.com is proud to bring you Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! for IOS devices. Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! are set in the Kanto region and will include the original 151 Pokémon creatures in addition to their respective Mega Evolved forms from Pokémon X and Y & Omega Ruby and Alpha Sapphire, and their Alolan Forms from Sun and Moon. Let’s Go, Pikachu! and Let’s Go, Eevee! will feature common elements of the main series, such as battling non-player character Pokémon Trainers and Gym Leaders with caught Pokémon creatures. However, instead of battling them like the traditional battle system of other major Pokémon role-playing games (RPGs), the catching of Pokémon creatures uses a different mechanic that is based on the mobile spin-off game Pokémon Go where players throw Poké Balls at a wild Pokémon by using the motion controls of the Joy-Con controller. The action can also be performed with a button press when the Joy-Con controllers are docked to the console in hand-held mode, but this still requires using the motion controls to aim. If a player uses the motion controls, the catching of Pokémon is based on the player’s timing rather than accuracy. Although it is possible to miss a throw, the ball is almost guaranteed to hit the Pokémon.
Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! for IOS’ control scheme is designed to only require one Joy-Con per player, and the games will support cooperative multiplayer. If another player shakes a second Joy-Con, they will join the current player and will be able to partake in battles with Pokémon Trainers and wild Pokémon encounters, allowing them to aid the catching of wild Pokémon. When playing multiplayer, Trainer battles will become battles of two Pokémon against one, and in wild encounters, there is the possibility for each player to throw a Poké Ball at the same time, doubling the chances of capturing the Pokémon.
The player character will start with either a Pikachu or an Eevee depending on the version which will sit on the player character’s shoulder in the overworld. This mechanic is similar to the “walking Pokémon” mechanic first introduced in Pokémon Yellow, in which Pikachu followed the player character throughout Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! for IOS. The player character’s partner Pokémon will wiggle its tail when the player is near a hidden item, and it can be dressed up for further customization. Similarly to Pokémon HeartGold and SoulSilver, the player may also choose a secondary Pokémon to follow them, and some larger Pokémon can also be ridden, a mechanic first seen in Pokémon X and Y and later refined in Sun and Moon.
A notable feature in Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! for IOS is that wild Pokémon show up in the overworld, rather than as random encounters in grass or caves like in previous main-series Pokémon RPGs. To start a battle, the player has to simply interact with a Pokémon in the environment. The battle screen is reminiscent of Pokémon Go, with the use of berries to pacify a Pokémon and the toss of a Poké Ball to capture it.
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